I went to an SGI demonstration a few years ago when they projected on to a curved WALL - and sat you within the curvature.... (ie if viewed from above, and the curve of the screen is the curve on the letter D, the seat would be half way down the vertical, and inwards a little) the idea being that even the extremeties of your eyes were seeing the picture on the wall. They then played some demo where the camera viewpoint flew over mountains, and as it plunged into ravines, I almost fell off the chair, and my stomach practically fell out of my bottom.
The screen is a nice idea - but I WANT THE WALL!!!
Alienware heads off on a curve with gaming screen design
Anonymous Coward
immersion #
Posted Wednesday 9th January 2008 17:02 GMT
I went to an SGI demonstration a few years ago when they projected on to a curved WALL - and sat you within the curvature.... (ie if viewed from above, and the curve of the screen is the curve on the letter D, the seat would be half way down the vertical, and inwards a little) the idea being that even the extremeties of your eyes were seeing the picture on the wall. They then played some demo where the camera viewpoint flew over mountains, and as it plunged into ravines, I almost fell off the chair, and my stomach practically fell out of my bottom.
The screen is a nice idea - but I WANT THE WALL!!!
Anonymous Coward
Re immersion #
Posted Wednesday 9th January 2008 19:25 GMT
I got to play with a panoramic projection system at Uni, as is typical with computing students, I got Quake to work :)
Matt Williams
900 pixels tall? #
Posted Thursday 10th January 2008 09:46 GMT
He said it's 2880 x 900 pixels - wouldn't it be better if it was 1080 pixels tall, or taller?