Sharp have been doing these for years WITHOUT the need for glasses. I saw one back in 2004. Maybe the quality isn't so great but they were still the first. Get your facts right, please.
and all the other 3D content creation tools - IF these take off en masse. I still have my doubts, but I will definately be taking a look at one soon as my main lappy is getting old...I just hope it is a good LAPTOP first, that happens to have a 3D screen.
I could really use something that can extract 3D information from JPEGS. It would be great to allow me to add focus blur to images to change the depth-of-field after a picture has been taken.
It could also mean people can avoid buying those expensive new fangled 3D cameras (as in a new-fangled version of something that has been around since the 70's)
If you have got rid of the polarising nature of early LCD screens, and apply a per-pixel static polarising filter, then I guess that this isn't too difficult. All you would need to maintain resolution is double either the vertical or horizontal resolution of the screen, and provide a mechanism to address every alternate pixel in each of two virtual display adaptors (or two screens on a dual head adaptor). Registration problems from a distance would not be noticeable. I guess that the technology is up for this.
It would be better still if the polarising filter could be rapidly switched on or off, whereupon you could use the same pixels, and just paint alternate frames (not sure whether LCD's are responsive enough for this).
Would be interested in the software algorithms to analyse 2D images and create 3D projections, though. It must get it wrong sometimes, surely.
there was something about 3d on the tv the other week and some "expert" and I use that word loosely said that forced 3d imaged put a strain on the eyes so if that is true this may be not a good thing
We used "flashing stereo" glasses for molecular modelling back in the eighties: the first lot of glasses were quite dangerous - lead tartrate, I think they were, and you needed lots of volts across your forehead (effectively) to get them to work.
Not long after that, we had proper LCD ones - the graphics system (an Evans & Sutherland PS300) would alternate left and right views many times a second, and in the bottom cornier of the screen was a pair of white squares that we blutacked a pair of sensors over: when the left square was lit, the right eye was shaded, and vice versa.
Net result, glorious, ghostly protein molecules tumbling in the air over the keyboard....
Hands on with Acer's 3D laptop
James Le Cuirot
Not the first #
Posted Wednesday 28th October 2009 11:04 GMT
Sharp have been doing these for years WITHOUT the need for glasses. I saw one back in 2004. Maybe the quality isn't so great but they were still the first. Get your facts right, please.
Robert Hill
Good news for Blender... #
Posted Wednesday 28th October 2009 15:40 GMT
and all the other 3D content creation tools - IF these take off en masse. I still have my doubts, but I will definately be taking a look at one soon as my main lappy is getting old...I just hope it is a good LAPTOP first, that happens to have a 3D screen.
BristolBachelor
3D from JPEGS #
Posted Wednesday 28th October 2009 15:40 GMT
Does anyone know how this works?
I could really use something that can extract 3D information from JPEGS. It would be great to allow me to add focus blur to images to change the depth-of-field after a picture has been taken.
It could also mean people can avoid buying those expensive new fangled 3D cameras (as in a new-fangled version of something that has been around since the 70's)
Tom Chiverton 1
ehh? #
Posted Wednesday 28th October 2009 15:40 GMT
"laptop will work with 3D-ready TVs"
There is no such thing, there's no standard for what '3D TV' is...
Peter Gathercole
Interesting #
Posted Wednesday 28th October 2009 15:40 GMT
If you have got rid of the polarising nature of early LCD screens, and apply a per-pixel static polarising filter, then I guess that this isn't too difficult. All you would need to maintain resolution is double either the vertical or horizontal resolution of the screen, and provide a mechanism to address every alternate pixel in each of two virtual display adaptors (or two screens on a dual head adaptor). Registration problems from a distance would not be noticeable. I guess that the technology is up for this.
It would be better still if the polarising filter could be rapidly switched on or off, whereupon you could use the same pixels, and just paint alternate frames (not sure whether LCD's are responsive enough for this).
Would be interested in the software algorithms to analyse 2D images and create 3D projections, though. It must get it wrong sometimes, surely.
Dangerous Dave
the possibilities are endless.... #
Posted Wednesday 28th October 2009 15:40 GMT
3D porn can't be far off?
One night in Paris 3D, for obvious reasons
bex
mmm #
Posted Wednesday 28th October 2009 15:40 GMT
there was something about 3d on the tv the other week and some "expert" and I use that word loosely said that forced 3d imaged put a strain on the eyes so if that is true this may be not a good thing
akicif
@Peter Gathercole #
Posted Wednesday 28th October 2009 20:05 GMT
We used "flashing stereo" glasses for molecular modelling back in the eighties: the first lot of glasses were quite dangerous - lead tartrate, I think they were, and you needed lots of volts across your forehead (effectively) to get them to work.
Not long after that, we had proper LCD ones - the graphics system (an Evans & Sutherland PS300) would alternate left and right views many times a second, and in the bottom cornier of the screen was a pair of white squares that we blutacked a pair of sensors over: when the left square was lit, the right eye was shaded, and vice versa.
Net result, glorious, ghostly protein molecules tumbling in the air over the keyboard....
Glasses - obviously!
sT0rNG b4R3 duRiD
One night in Paris 3D... #
Posted Thursday 29th October 2009 00:07 GMT
Is decidedly flat innit?
Goat Jam
Baby steps #
Posted Thursday 29th October 2009 09:33 GMT
Wake me up when I can do it in hardware (no Windows dependency) and without glasses.